Bugs and Dialogue
To be upfront, this project "A Standard Adventure" is not meant to be large-scale nor deeply involved in any one thing. I do not anticipate the finished product to take more then 1hr of anyone's time. HOWEVER, I cannot feel decent about releasing something into the world where I have not thought at least a good while on the story. When starting this project as a gag item I thought I could... I have proven myself wrong.
While working on the script, I found a theme of choice, responsibility and balance emerging from the characters. Whether or not this will stick or actually relate back to the main plot line of 'retrieve said item' we will both have to see. In order to give those themes the space I think they need the currently simple dungeons may need to gain some more levels. Not a lot but enough to give some breathing space to each character dialogue dump. hahaha sorry guys.
In the next update be on the look out for these things.
-Bug Fixes
- Being able to retreat from dungeons - Spelling corrections - Old Man joins the party switch fixed -
-Story
- A deeper 2nd dungeon - Colored text - More dialogue between characters in the Overworld map AND in battles :)
-Improvements
- Put an 'end of current development' card after new story additions. Player will still be able to roam how they like however.
A Standard Adventure
Amidst the darkness of The Depths Below stands a bell tower... [WIP]
Status | In development |
Author | CargoPantz |
Genre | Adventure, Role Playing |
Tags | Fantasy, Funny, GameMaker, Indie, RPG Maker, Short, Story Rich, Turn-Based Combat |
Languages | English |
Accessibility | Subtitles |
More posts
- Valentines DayFeb 15, 2024
- Bugs and Switches (BETAv0.3)Dec 20, 2023
- Bugs and Aesthetics (v0.2) UPDATEDec 06, 2023
- Bugs and Aesthetics (v0.2)Sep 12, 2023
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